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Game night · 4 minute read

How to practise Archipelago against bots

A practice table lets you explore the standard game without organising a full group. Use it as a place to test one decision habit at a time. Winning is useful feedback, but knowing why your plan worked or stalled is the more transferable result.

By the Archipelago team · Updated

Begin with the tutorial, then a practice table

If the rules are new, open the interactive lesson first. It introduces placements, production, building and the robber without a turn timer. Then open Play and choose the standard practice option to play with three bots.

Keep the initial rules simple. Adding unusual maps or custom cards while you are still learning the base costs makes it harder to tell whether a problem came from the rules or your decisions.

Choose one exercise for the game

For an opening exercise, explain what your two settlements will produce and which purchase you want first. For a trading exercise, identify a missing card before making each offer. For an expansion exercise, name a legal destination before buying a road.

Keep the exercise narrow enough to remember during play. “Make every move perfect” is not a testable practice task. “Check the next settlement’s full cost before each road” gives you a repeatable action to review.

Treat standard bots as practice opponents

The standard bots follow game logic and decision heuristics; their behaviour is not a guarantee of expert human play. A deal or route that works against them may face different resistance from friends.

This guide describes the ordinary practice option, not a promise that a hosted AI service or paid opponent feature is available. Focus on learning the game’s legal actions, resource relationships and interface before drawing conclusions about competitive strength.

Review decisions rather than only the result

At the end, compare your original plan with what you built. Where did you wait for resources? Which road reached a useful corner? Did a city improve the economy you actually needed, or simply spend the cards you happened to hold?

Use the replay where available to revisit a turning point. Judge the decision using what you knew at the time, not the roll that happened afterwards. Carry one concrete improvement into the next practice game or friend table.