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Rules and reference · 4 minute read

Road placement and blocking rules in Archipelago

Roads create access. They connect your buildings to future settlement sites and can compete for Longest Road. Their value depends on the route they open, so check the destination as carefully as the next highlighted edge.

By the Archipelago team · Updated

An opponent’s building closes the crossing

You cannot extend your network through an opponent’s settlement or city. Their building occupies the junction your road would need to use. Your existing road pieces stay on the board, but they do not grant passage through that occupied corner.

This matters before an opponent settles too. A gap along your route may be a legal settlement site for them if their own road reaches it. Consider whether that corner is a vulnerability before investing in a long chain.

Branches are options, not automatically extra length

The total number of road pieces you own is not your Longest Road length. The award uses your longest continuous walk without reusing an edge. At a fork, a single route cannot count all branches if doing so requires travelling over the same road again.

A branch can still be strategically useful because it reaches a resource or port. Judge that utility separately from the award. The road counter and award announcement help distinguish expansion from an actual scoring change.

Name the destination before paying

Ask what another road achieves: a settlement site, a port, a protected junction or a longer qualifying route. If the answer is only “I have spare wood”, consider whether keeping the cards for a trade would be more useful.

Each player has 15 road pieces. Even with enough resources, a route is constrained by legal edges, opponents and your remaining pieces. Recheck the board after every other player’s turn rather than treating your first plan as a reservation.