A city replaces a settlement’s point
Each settlement is one point. Each city is two points in total. When you upgrade a settlement, you do not keep the settlement point separately and add two more: that location moves from one point to two.
For example, two cities and three settlements contribute seven building points: four plus three. A road does not directly add a point, although a route can help you reach another settlement or compete for Longest Road.
Awards are worth two while you hold them
Longest Road and Largest Army each add two points to their current holder. Their points can be lost when the award transfers or, for an interrupted road, becomes unclaimed. Treat them as changeable parts of your total.
A player with seven other points and Longest Road has nine. If the award is taken away, that player returns to seven. Spending for a permanent city may be less dramatic than a road race, but its point cannot be taken by simply extending a rival route.
Reach the target on your own turn
The standard game target is ten points. Archipelago checks the active player’s total, including hidden victory-point cards, for the win. Larger-map games can use a different target, so check the table rules before planning around ten.
A useful endgame calculation lists the exact missing points and the legal actions that could provide them. If two settlement upgrades finish the game, count both resource costs and available city pieces; if an award finishes it, confirm that you actually overtake its holder.
| Source | Points | Important detail |
|---|---|---|
| Settlement | 1 | Each building |
| City | 2 total | Replaces its settlement |
| Longest Road | 2 | Only while held |
| Largest Army | 2 | Only while held |
| Victory-point card | 1 | Hidden; counted automatically |