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Rules and reference · 4 minute read

How victory points work in Archipelago

Winning is about points, not the size of your hand or the amount of road on the island. A clear score calculation helps you choose your final builds and recognise when an opponent may be closer to finishing than their public buildings suggest.

By the Archipelago team · Updated

A city replaces a settlement’s point

Each settlement is one point. Each city is two points in total. When you upgrade a settlement, you do not keep the settlement point separately and add two more: that location moves from one point to two.

For example, two cities and three settlements contribute seven building points: four plus three. A road does not directly add a point, although a route can help you reach another settlement or compete for Longest Road.

Awards are worth two while you hold them

Longest Road and Largest Army each add two points to their current holder. Their points can be lost when the award transfers or, for an interrupted road, becomes unclaimed. Treat them as changeable parts of your total.

A player with seven other points and Longest Road has nine. If the award is taken away, that player returns to seven. Spending for a permanent city may be less dramatic than a road race, but its point cannot be taken by simply extending a rival route.

Victory-point cards count without being played

A victory-point development card adds one hidden point. It is not an action card that needs to be played. The standard deck contains five before custom additions, but an unrevealed development card is not necessarily a victory point.

Public information therefore does not always reveal an opponent’s exact total. Use buildings, awards and purchases to assess the danger without assuming that every hidden card is either harmless or a point.

Reach the target on your own turn

The standard game target is ten points. Archipelago checks the active player’s total, including hidden victory-point cards, for the win. Larger-map games can use a different target, so check the table rules before planning around ten.

A useful endgame calculation lists the exact missing points and the legal actions that could provide them. If two settlement upgrades finish the game, count both resource costs and available city pieces; if an award finishes it, confirm that you actually overtake its holder.

Standard scoring reference
SourcePointsImportant detail
Settlement1Each building
City2 totalReplaces its settlement
Longest Road2Only while held
Largest Army2Only while held
Victory-point card1Hidden; counted automatically