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archipelago.

The opening notebook

Two openings.
What will they produce?

A Catan starting-settlement calculator for comparing two candidate pairs. Count the resources you expect to collect, see what is missing and decide which trade-offs suit your plan.

Independent resource by Archipelago, an island trading game. No affiliation with CATAN or Colonist. This uses two fair six-sided dice; balanced-dice modes have different next-roll behaviour.

B produces 23 expected cards per 36 fair rolls; A produces 21. A supplies all five resources. B supplies no wood or brick, so expansion needs a trade, port or new source. More cards alone does not settle the strategic choice.

AOpening pair

Settlement 1
Settlement 2

21expected cards / 36 rolls

0.583 cards per roll · 58.3% chance of any income on one fair roll.

Wood / lumber
3
Brick
3
Sheep / wool
4
Wheat / grain
6
Ore
5

Missing resources: none.

Producing numbers: 3, 4, 5, 6, 9, 10. Values above are expectations, not a guaranteed payout schedule.

BOpening pair

Settlement 1
Settlement 2

23expected cards / 36 rolls

0.639 cards per roll · 63.9% chance of any income on one fair roll.

Wood / lumber
0
Brick
0
Sheep / wool
6
Wheat / grain
7
Ore
10

Missing resources: Wood / lumber, Brick.

Producing numbers: 5, 6, 8, 9, 10, 11. Values above are expectations, not a guaranteed payout schedule.

How the calculator works

Two fair six-sided dice have 36 equally likely ordered outcomes. A 6 appears in five of them, so one settlement beside a 6 ore tile earns 5/36 of an ore card per roll on average. A 5 grain tile adds 4/36 of a grain card. We add the contributions from every producing tile beside your two settlements.

Expected cards per 36 rolls = the sum of the dice weights for all producing slots. These weights are 1, 2, 3, 4, 5, 5, 4, 3, 2, 1 for numbers 2, 3, 4, 5, 6, 8, 9, 10, 11, 12. For the chance of receiving anything, each distinct number counts only once. Two tiles on 6 can pay two cards together, but the chance of rolling 6 is still 5/36.

Use the result to ask a better question

The first example compares 21 expected cards spread across all five resources with 23 concentrated in ore, grain and wool. The second opening has higher raw output, but no direct road materials. Decide how it will expand before choosing it. Neither total includes the price of the trades you might need.

The second example keeps expected output at 23 while moving brick from 6 to 8. Separate numbers give more opportunities to collect something; shared numbers can deliver wood and brick together. This is a difference in the pattern of production, not evidence that a number becomes due after a drought.

What this model leaves out

Assume an unblocked board, enough bank supply and one settlement beside each selected slot. The model excludes the robber, discards, trades, ports, starting cards, cities, development cards, opponent decisions and future expansion. It does not validate full-board geometry or rank legal placements. Coast and desert contribute zero. If both settlements touch the same tile, include that tile once for each settlement: it pays each of them.

The fair-dice formula applies to the base tabletop game and random-dice settings. Colonist’s balanced modes and Archipelago’s dice cycle are different processes. Do not use these figures as their conditional next-roll odds. Read Archipelago’s dice explanation.

Sources and next reading

The probability model is an exact enumeration of two fair dice. CATAN’s official game page describes its production and number probabilities; Colonist documents its balanced-dice approach separately. The worked comparisons and interpretation here are original editorial examples, not measured win rates.

Read the starting-settlement strategy guide ↗